Friday, December 12, 2008

TAKE ADVANTAGE OF "DEAD TIME"

DEAD TIME is the time it takes for the ball to leave a shooter's hand until it gets to a position where it can be rebounded.  This normally takes 2 to 3 seconds.  What players do, or do not do, during this Dead Time period will determine their success or failure in rebounding. 

Dead Time is when the great players excel.  Instead of watching the flight of the ball, much like a great outfielder, they anticipate a missed shot and immediately move to the area where the ball is most likely to rebound and establish inside position.  Before you can rebound the ball, offensively or defensively, you need to know where to rebound it. 

Rebound location is dependent on THREE factors:

 The angle from the basket
 The shot distance
 The shooter's touch.

Basically, the majority of the time, the rebound will occur on the side opposite the shooter.

Shot Angles:

On a shot from the wing the ball will bounce to the opposite side approximately 70% of the time. A few shots will bounce directly back toward the shooter or hit the edge of the rim and deflect straight down.


Low angle shots from along the base line because of the backboard have a much narrower range. However, the percentages are about the same as a shot from the wing.


Shots taken from the top of the circle area are much more difficult to read since they involve a much wider range.  In addition to being short or long, rebounders must determine if the shot is traveling directly to or is to the left or right of the basket.

Shot Distance:
Normally, the longer the shot, the further away from the basket it will bounce.  The shooter's touch will also have an impact on the distance of a rebound.  A shot with high arc and back spin will hit in paint while line drive type shots will rebound further away from the basket. 

Be alert for "Air Balls" and be the first to get to them.

For being a small team, we are doing a great job of rebounding this season. Keep up the good work!

4:13

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